자동수집 [Unity 블로그] Get the biggest edition yet of our URP e-book, now updated for your Unity 6 projects
Many of the most important features and improvements in Unity 6 are for the Universal Render Pipeline (URP). So we released the latest edition of the URP e-book, Introduction to the Universal Render Pipeline for advanced Unity creators (Unity 6 edition), at the same time as the latest version of Unity. Unity 6 developers, technical artists, and graphics programmers now have all the updated URP key tips and techniques ready for them in one comprehensive guide.This latest edition is the biggest version yet of the URP guide. As with previous editions, it’s the result of deep collaboration between its main author Nik Lever, a graphics programmer with 30+ years experience with creating real-time 3D content and a Unity user since 2006, and senior engineers at Unity.It covers major Unity 6 features like Adaptive Probe Volumes (APVs), the render graph system, GPU Resident Drawer, GPU Occlusion Culling, and the production-ready version of the GPU Lightmapper.In addition to the guide, you can also watch our new Introduction to the Render Graph in Unity 6 tutorial. This video explores the Render Graph system and shows you techniques like how to create a dither effect Renderer Feature by using a Fullscreen Shader Graph material with render graph's optimized resource management.Ultimately, the essential value of the e-book is its A-Z coverage of all URP capabilities. You’ll find a wealth of helpful instructions and example steps that you can apply directly in your project, for all the key platforms – mobile, untethered, XR, as well as PC and consoles. Here’s a rundown of what’s in the guide in addition to the extensive new Unity 6 sections:Get the new URP guide today to help you develop your Unity 6 projects with efficiency and full creative freedom.
원문출처 : https://unity.com/blog/biggest-edition-urp-ebook-unity-6
원문출처 : https://unity.com/blog/biggest-edition-urp-ebook-unity-6