메뉴 건너뛰기

게임 커뮤니티 4브론즈

게임 개발 뉴스

Many of the most important features and improvements in Unity 6 are for the Universal Render Pipeline (URP). So we released the latest edition of the URP e-book, Introduction to the Universal Render Pipeline for advanced Unity creators (Unity 6 edition), at the same time as the latest version of Unity. Unity 6 developers, technical artists, and graphics programmers now have all the updated URP key tips and techniques ready for them in one comprehensive guide.This latest edition is the biggest version yet of the URP guide. As with previous editions, it’s the result of deep collaboration between its main author Nik Lever, a graphics programmer with 30+ years experience with creating real-time 3D content and a Unity user since 2006, and senior engineers at Unity.It covers major Unity 6 features like Adaptive Probe Volumes (APVs), the render graph system, GPU Resident Drawer, GPU Occlusion Culling, and the production-ready version of the GPU Lightmapper.In addition to the guide, you can also watch our new Introduction to the Render Graph in Unity 6 tutorial. This video explores the Render Graph system and shows you techniques like how to create a dither effect Renderer Feature by using a Fullscreen Shader Graph material with render graph's optimized resource management.Ultimately, the essential value of the e-book is its A-Z coverage of all URP capabilities. You’ll find a wealth of helpful instructions and example steps that you can apply directly in your project, for all the key platforms – mobile, untethered, XR, as well as PC and consoles. Here’s a rundown of what’s in the guide in addition to the extensive new Unity 6 sections:Get the new URP guide today to help you develop your Unity 6 projects with efficiency and full creative freedom.


원문출처 : https://unity.com/blog/biggest-edition-urp-ebook-unity-6
번호 제목 글쓴이 날짜 조회 수
공지 자동수집 대상 사이트 KanoT 2023.02.05 289
284 [Unity 블로그] Unity 6 UI Toolkit: News and updates 뉴스봇 2024.11.19 1
283 [Unity 블로그] Our complete guide to setting up version control for your team – now for Unity 6 뉴스봇 2024.11.19 0
282 [Unity 블로그] Extend Your Holiday Success: Q5 Strategies for Mobile User Acquisition 뉴스봇 2024.11.15 16
281 [Unity 블로그] Unity 6 graphics learning resources 뉴스봇 2024.11.15 3
280 [Unity 블로그] Get hundreds of tips from new Unity 6 optimization guides for console, PC, mobile, web, and XR 뉴스봇 2024.11.13 20
» [Unity 블로그] Get the biggest edition yet of our URP e-book, now updated for your Unity 6 projects 뉴스봇 2024.11.04 11
278 [Unity 블로그] Games made with Unity: Horror games 뉴스봇 2024.10.29 6
277 [Unity 블로그] The 16th Unity Awards: Tune in for our first-ever live stream! 뉴스봇 2024.10.22 9
276 [Unity 블로그] Advertiser's Playbook to Win the 2024 Holiday Season 뉴스봇 2024.10.22 9
275 [Unity 블로그] Unity 6 launches today! 뉴스봇 2024.10.17 6
274 [Unity 블로그] Unity 6 is here: See what's new 뉴스봇 2024.10.17 8
273 [Unity 블로그] Unity Editor Software Terms Update: Runtime Fee cancellation 뉴스봇 2024.10.10 31
272 [Unity 블로그] Games made with Unity: September 2024 뉴스봇 2024.10.09 39
271 [Unity 블로그] 15 Muse Chat techniques for better results with prompting and attachments 뉴스봇 2024.09.27 105
270 [Unity 블로그] Unite 2024: Celebrating with our community, a look ahead, and the 16th Unity Awards 뉴스봇 2024.09.24 82
269 [Unity 블로그] Unite Keynote summary: A peek inside Unity 6 뉴스봇 2024.09.19 37
268 [Unity 블로그] A message to our community: Unity is canceling the Runtime Fee 뉴스봇 2024.09.12 79
267 [Unity 블로그] Games made with Unity: August 2024 in Review 뉴스봇 2024.08.29 171
266 [Unity 블로그] How BMW is leveraging Unity to open up new dimensions for the driving experience 뉴스봇 2024.08.14 136
265 [Unity 블로그] Break into real-time 3D industries with Unity’s Elevate program 뉴스봇 2024.08.09 174
위로