To help you get started with graphics in Unity 6, we’ve put together this reading list. These resources represent the latest and greatest content for learning our Scriptable Render Pipelines (SRPs) in the newest Unity version, whether you’re building your project with the Universal Render Pipeline (URP) or High Definition Render Pipeline (HDRP), or learning how to leverage updates in VFX Graph and Shader Graph.We’ll be updating this post periodically, so add it to your bookmarks and check back from time to time to see what’s new.
If you’re building for mobile or considering the possibility of launching on multiple platforms, URP is well worth considering. Prioritizing scalability, customizability, and a rich feature set, it’s made to give you creative freedom in any type of project, from stylized visuals to physically based rendering.Check out the guides and resources below to get up to speed with URP in Unity 6.URP templates and sample projectsFantasy Kingdom in Unity 6: Download the latest URP sample, based on last year’s Fantasy Kingdom project but optimized for mobile, leveraging Unity 6’s improved CPU and GPU graphics performance, Adaptive Probe Volumes (APVs), and VFX Graph.URP 3D sample: Explore four distinct scenes – the terminal, the garden, the cockpit, and the oasis – and discover how to create, customize, and scale beautiful graphics with flexibility and performance.Take your learning even further with on-demand video content: URP 3D sample: A short introductionURP 3D sample deep diveURP 3D sample deep dive: Lighting techniquesURP 3D sample deep dive: Configuring for VRHappy Harvest: This readymade project shows you how to harness the latest capabilities for creating 2D lights, shadows, and special effects with URP in Unity 6. It incorporates best practices any 2D creator can use, including not baking shadows into a sprite, keeping sprites flat, moving shadow and volume information to secondary textures, advanced Tilemap features, and much more. Learn more in this Blog post and on Unity Discussions.Gem Hunter Match – 2D sample project: See how a 2D puzzle/match-3 game can stand out from the competition with eye-catching lighting and visual effects created in URP. Learn more in this Blog post, and download the sample here.URP training sessions, technical talks, and webinarsMobile game optimization in Unity 6: In this webinar, Unity’s Advocacy team runs through new rendering technology in Unity 6 and shows how these tools can be applied to create more performant and better-looking mobile experiences.Graphics rendering: Getting the best performance with Unity 6: Learn Unity 6’s powerful graphics optimization tools can minimize your game’s CPU and GPU rendering overhead while increasing frame rate and extending mobile battery life in this talk from Unite 2024.Traditional animation, modern 2D: The art of Cookie Cutter: Discover how artist and art director Stefano Guglielmana created Cookie Cutter’s stunning animated world from a drawing tablet, then optimized everything in URP.How Marvel Strike Force transitioned to URP: Scopely’s Chris Aguirre Samaniego and Emily Wittkowske share how they migrated from the Built-in Render Pipeline to URP to overhaul Marvel Strike Force’s graphics while unlocking performance improvements.URP e-books, guides, and documentationURP Documentation: Read the latest documentation for the Universal Render Pipeline, now updated for Unity 6.Introduction to the URP for advanced Unity creators: Learn how to start a new project based in URP, migrate an existing project to this pipeline, and more in our ultimate guide.Recipes for popular visual effects using the URP: Get step-by-step instructions for creating 12 different visual effects, including Ambient Occlusion, toon and outline shaders, reflections, refractions, and more.Mobile optimization in Unity 6: This newly updated e-book shares expert tips and advice on how to optimize your mobile game – including graphics rendered with URP – for a wide range of devices. We’ve also created an accompanying video tutorial that shows you how to use Unity tools and techniques for optimizing cross-platform games, using a VR game as the example.Introduction to the Render Graph in Unity 6: This video tutorial shows you how to create a dither effect Renderer Feature by using a Full Screen Shader Graph material with Render Graph's optimized resource management.URP in productionExplore recent examples of games made with URP across Unity versions.Cookie Cutter: Read how Subcult Joint leveraged URP’s 2D asset management and lighting tools to make Cookie Cutter, an irreverent beat-em-up Metroidvania with hand-drawn visuals.Bleak Sword DX: Solo developer more8bit reached new audiences for his mobile game Bleak Sword by launching on PC and console. Upgrading to URP helped him add visual polish to take advantage of additional processing power on consoles, without compromising the game’s retro look.Synth Riders: Kluge Interactive moved their rhythm-based XR to URP so they could launch on more VR platforms. Learn how the migration positioned them to work with the latest tech, including the Apple Vision Pro.Roundtable: Best practices for moving from the Built-in Render Pipeline to URP: Devs from Scopely, Anvil Game Studios, and Kluge Interactive share how they reached more players by switching to URP.HDRP offers off-the-shelf high-fidelity graphics optimized for PC and high-end consoles. Unity 6 comes with new HDRP features and improvements like Sky Occlusion baking for APVs, Spatial-Temporal Post-Processing (STP) upscaling technology, GPU Resident Drawer with GPU Occlusion Culling, and more.Below, we’ve curated resources showcasing what HDRP in Unity 6 can unlock for your project.
HDRP templates and sample projectsTime Ghost: The latest Unity Originals demo is a stunning showcase of what you can achieve in HDRP in Unity 6, highlighting advancements in visual quality, project complexity, and the practical use of machine learning workflows. Get started by downloading the Time Ghost: Character and Time Ghost: Environment packages.HDRP training sessions, technical talks, and webinarsTime Ghost: How Unity 6 made it possible: The Unity Originals team breaks down their latest release into clear, understandable components, showing how they used essential Unity 6 features like the Entity Component System (ECS), Sentis, HDRP, and VFX Graph to create this highly realistic demo.HDRP e-books, guides, and documentationHDRP Documentation: Visit this microsite for technical instructions on getting started with the High Definition Render Pipeline.HDRP in productionExplore recent examples of games made with HDRP across versions.Harold Halibut: See how SLOW BROS. created a stunning game using thousands of hand-made objects and HDRP lighting tech from Unity 6.Den of Wolves: 10 Chambers’s Hjalmar Vikström and Svante Vinternatt discuss the new Unity 6 graphics features they’re using to build their dystopian co-op shooter.Level up your graphics in Unity with help from technical experts at Unity and from our wider community.Graphics training sessions, technical talks, and webinarsAchieve your vision faster with technical artist tools in Unity 6: Discover how to quickly create a gameplay sequence using Unity 6’s updated VFX Graph, Shader Graph, and other artist-friendly tools. You’ll also get a primer on designing materials and visual effects, setting up post-processing, and creating a resolution-independent user interface.New lighting features and workflows in Unity 6: Watch this video to learn how to achieve high-quality results using APV, including best practices for lighting setup, how to fix common problems like light leaking, and how to use techniques like Scenario Blending and streaming to optimize for performance.Performance tips & tricks from a Unity consultant: Learn proven best practices from Nicolas Borromeo, a highly experienced consultant and author of the Hands-On Unity book. He covers common and consequential performance and how to avoid or resolve them, basics like UI and scripting performance, and advanced topics like memory consumption, Addressables, and URP.Graphics rendering: Getting the best performance with Unity 6: This Unite talk demonstrates how Unity 6’s powerful graphics optimization tools can minimize your game’s CPU and GPU rendering overhead while increasing frame rate and extending mobile battery life.Transitioning from the Built-in Render Pipeline to URP and HDRP: Get a rundown of the advantages of SRPs in production, plus how to upgrade from the Built-in Render Pipeline. This Unite 2024 session also includes expert tips and feedback from productions that made this highly beneficial transition.CommunityUnity Discussions: Talk graphics with our product experts and other professional artists and developers in our community. Start finding answers to your questions by using these tags to narrow down your search:6-0, Built-in-Render-Pipeline, DirectX, Global-Illumination, Graphics, High-Definition-Render-Pipeline, Line-Renderer, Materials, OpenGL, Particle-System, Path-tracing, Post-Processing, Ray-Tracing, Scriptable-Render-Pipeline, Shader-Graph, Shaders, Shadows, Textures, Trail-Renderer, Universal-Render-Pipeline, Visual-Effect-Graph, VulkanDiscord: Join the Official Unity Discord to chat in real-time with artists and developers about creating different visual styles for your game. Unity Twitch: Go under the hood of Made With Unity games. Recent streams featuring games made using our SRPs include Crab God by Chaos Theory Games (HDRP) and Diplomacy is Not an Option by Door407 (URP).Unity Insiders: Follow community creators like Game Dev Guide, SpeedTutor, and Sunny Valley Studio for different approaches on creating graphics in Unity 6.Unity 6 documentationUnity User Manual: Everything you need to know about using the Unity Editor and Scripting API to create games and interactive experiences.Unity 6 upgrade guide: Understand how to upgrade your 2022 LTS project to Unity 6 while troubleshooting potential blockers.New in Unity 6: Learn what else is new in Unity 6 since 2022 LTS, including features from 2023.1, 2023.2, and Unity 6 Preview.
원문출처 : https://unity.com/blog/unity-6-graphics-learning-resources
원문출처 : https://unity.com/blog/unity-6-graphics-learning-resources