Today the Direct3D and HLSL teams are excited to share some insight into the next big step for GPU programmability. Once Shader Model 7 is released, DirectX 12 will accept shaders compiled to SPIR-V™. The HLSL team is committed to open development processes and collaborating with The Khronos® Group and LLVM Project. We’re sharing this […]
원문출처 : https://devblogs.microsoft.com/directx/directx-adopting-spir-v
원문출처 : https://devblogs.microsoft.com/directx/directx-adopting-spir-v