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게임 커뮤니티 4브론즈

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Today the Direct3D and HLSL teams are excited to share some insight into the next big step for GPU programmability. Once Shader Model 7 is released, DirectX 12 will accept shaders compiled to SPIR-V™. The HLSL team is committed to open development processes and collaborating with The Khronos® Group and LLVM Project. We’re sharing this […]


원문출처 : https://devblogs.microsoft.com/directx/directx-adopting-spir-v
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