Summary If you’re using GPU_UPLOAD heaps and you are experiencing capture-time performance issues when you launch your application via PIX (e.g. your game’s framerate drops) then read on to learn how ID3D12ManualWriteTrackingResource might help you. Background When taking a GPU Capture,
원문출처 : https://devblogs.microsoft.com/pix/pix-and-id3d12manualwritetrackingresource
원문출처 : https://devblogs.microsoft.com/pix/pix-and-id3d12manualwritetrackingresource